Transforms
Offset your points with these transforms option
Location Transforms
The "Location Transforms" feature lets you transform the location of your points. So Location/Rotation/Scale transforms are supported with random values available.
Use Case
Scattered clouds hovering above your surface(s) by offsetting your scatter locations on the Z axis.
Push Along
Offset your points along a chosen axis
Push Along Axis
The "Push Along Axis" feature is quite self-explanatory, it will offset your instances position along the chosen axis method.
Use Case
Leaves hovering a few centimeters above another distribution of grass.
Random Offset
Offset your points randomly
Random Offset
The "Random Offset" feature will randomly offset the positions of your instances to the chosen distance spread.
Noise Animation
Optionally, you are able to animate the random effect with a random noise alongside a speed parameter.
Use Case
Create scatters of birds, flying moths, or fireflies for example, where their location is random and erradic.
Falling Animation
Offset your points with a fall animation
Falling Animation
The "Falling Animation" feature, as its name suggests, will create a falling animation from your scatter. This effect will first create a column (random offset based on the global Z direction) from the given distance parameters, then animate the column falling or elevating depending on chosen start/end keyframe settings.
Initial Position Option
The "fall at initial position" option will stop the offsets of individual instances when they are reaching their initial positions, thus giving an illusion of a collision. Additionally, it is possible to add location/rotation turbulence during the fall.
Use Case
With this feature, you can achieve many use cases such as falling snowflakes, falling dead leaves, elevating flying lanterns.