Transforms

Offset your points with these transforms option



Location Transforms

The "Location Transforms" feature lets you transform the location of your points. So Location/Rotation/Scale transforms are supported with random values available.

Use Case

Scattered clouds hovering above your surface(s) by offsetting your scatter locations on the Z axis.

Push Along

Offset your points along a chosen axis



Push Along Axis

The "Push Along Axis" feature is quite self-explanatory, it will offset your instances position along the chosen axis method.

Use Case

Leaves hovering a few centimeters above another distribution of grass.

Random Offset

Offset your points randomly



Random Offset

The "Random Offset" feature will randomly offset the positions of your instances to the chosen distance spread.


Noise Animation

Optionally, you are able to animate the random effect with a random noise alongside a speed parameter.

Use Case

Create scatters of birds, flying moths, or fireflies for example, where their location is random and erradic.

Falling Animation

Offset your points with a fall animation



Falling Animation

The "Falling Animation" feature, as its name suggests, will create a falling animation from your scatter. This effect will first create a column (random offset based on the global Z direction) from the given distance parameters, then animate the column falling or elevating depending on chosen start/end keyframe settings.


Initial Position Option

The "fall at initial position" option will stop the offsets of individual instances when they are reaching their initial positions, thus giving an illusion of a collision. Additionally, it is possible to add location/rotation turbulence during the fall.

Use Case

With this feature, you can achieve many use cases such as falling snowflakes, falling dead leaves, elevating flying lanterns.