Wind Waves

Fake wind by leaning your instances back-and-forth based on a texture



Wind Waves

The wind-wave feature will create the illusion of wind by procedurally tilting your instances depending on an animated noise texture.


You can control the speed/ strength/ turbulence or general noise shape of the wind. It's also possible to precisely define the wind direction with the help of a flow map.

Reminder

Such features will rotate your instances, they will not deform any meshes.

Scale Influence

The "Scale Influence" toggle will lower the tilting strength of tinier instances, less affected by the wind force, or at the opposite, add more tilt the taller the instance is.

Bilateral Swing

The "Bilateral Swing" option enables your instances to tilt following a back-and-forth swinging movement.

Flowmap Painter

You are able to paint wind direction with the help of flowmaps. (learn about flowmaps on the prerequisite page).

Wind Randomness

The wind wave direction has a randomness factor. The higher the randomness value, the higher your instances will tilt also on their sides compared to the default direction.

Wind Turbulence

Fake wind by leaning your instances back-and-forth randomly



Wind Turbulence

If you only need a slight random wind idle animation, then look no further than the "Wind turbulence" feature.

Both "wind waves" and "wind turbulence" can be cumulated, if you only need a little turbulence, it is best to try the turbulence slider by itself first, perhaps it is enough to sell the effect.

Loop-ability

Easily loop your wind animation

These features have an animated-loop option available. Great if you'd like to render seamless neverending clips!

By default, the loop will be automatically computed from the current start/end frame of your scene.